OOP Principles
Object-oriented programming (OOP) is a programming paradigm that revolves around the concept of "objects," which can encapsulate data and behavior. In C#, there are four main principles of object-oriented programming: Encapsulation, Inheritance, Polymorphism, and Abstraction. These principles are often referred to as the "Four Pillars of OOP." Here's a brief overview of each:
Encapsulation:
Encapsulation is the bundling of data (attributes) and methods (functions) that operate on the data into a single unit, i.e., a class.
Purpose: It hides the internal details of the object and restricts direct access to some of its components. Access to the data is typically provided through methods (getters and setters), which helps in maintaining the integrity of the object.
Inheritance:
Inheritance:
Inheritance is a mechanism that allows one class to inherit the properties and behaviors of another class, establishing a relationship between the two classes.
Purpose: It promotes code reuse and allows the creation of a new class (derived or child class) by inheriting characteristics from an existing class (base or parent class). This helps in creating a hierarchy of classes, making the code more modular and scalable.
Polymorphism:
Polymorphism:
Polymorphism means "many forms." It allows objects of different types to be treated as objects of a common type. There are two types of polymorphism: compile-time (method overloading) and runtime (method overriding).
Purpose: Polymorphism enhances flexibility and extensibility in the code. It allows a single interface or method to be used for different types of objects, simplifying code design and making it more adaptable to change.
Abstraction:
Abstraction involves focusing on essential qualities while ignoring non-essential details. In programming, abstraction is implemented through abstract classes and interfaces.
Purpose: Abstraction helps in simplifying complex systems by modeling classes based on their essential features. It allows developers to work with high-level concepts without worrying about the low-level implementation details.
In C#, these principles work together to create maintainable, modular, and extensible code. Developers use these principles to design and implement classes that model real-world entities in a way that promotes code organization and reusability.
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